AI Insights · Timothy · July 2025
Top Educational Games Performance in UAE Q2 2025
Discover the performance trends of the top 5 educational games in the UAE during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the educational games sector in the United Arab Emirates showed varied performance trends on a unified platform. Data from Sensor Tower highlights the top five applications in this category.
Minecraft Education from Mojang saw a peak in weekly downloads mid-April, reaching approximately 4.9K, but experienced a gradual decline towards the end of June, closing at around 3K. The app's weekly active users peaked in mid-April at about 9.6K and ended the quarter at 7.6K.
Lingokids - Play and Learn by Monkimun Inc generated significant revenue, peaking at about $11.7K in late June. Weekly downloads were stable, with minor fluctuations, maintaining an average of around 2.2K. The app's active user base remained consistent, averaging around 8.8K throughout the quarter.
Keiki Learning games for Kids from BENIPOL LIMITED experienced steady growth in revenue, reaching approximately $4.6K by the end of June. Downloads showed a downward trend, starting at 2.6K in early April and decreasing to around 1.9K by the end of the quarter. Active users fluctuated slightly, ending at around 4K.
Buddy.ai: Kids Learning Games by MyBuddy.ai had a steady revenue stream, finishing the quarter with $368 in the last week of June. Downloads increased towards the end of the quarter, peaking at about 2.4K. Active users also showed growth, rising from 2.6K in early April to 2.9K in late June.
LogicLike: Kids Learning Games by Massiana reported a revenue increase, reaching $1.4K at the quarter's end. Downloads saw a positive trend, climbing from 1.3K in early April to 1.7K by the end of June. The app's weekly active users grew steadily, starting at 2.2K and reaching 3K.
For more detailed insights and data, visit Sensor Tower.